Discrete Gambling and Stochastic Games - Stochastic Modeling & Applied Probability Book 32 | Math Theory for Game Strategies & Decision Making
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DESCRIPTION
The theory of probability began in the seventeenth century with attempts to calculate the odds of winning in certain games of chance. However, it was not until the middle of the twentieth century that mathematicians de veloped general techniques for maximizing the chances of beating a casino or winning against an intelligent opponent. These methods of finding op timal strategies for a player are at the heart of the modern theories of stochastic control and stochastic games. There are numerous applications to engineering and the social sciences, but the liveliest intuition still comes from gambling. The now classic work How to Gamble If You Must: Inequalities for Stochastic Processes by Dubins and Savage (1965) uses gambling termi nology and examples to develop an elegant, deep, and quite general theory of discrete-time stochastic control. A gambler "controls" the stochastic pro cess of his or her successive fortunes by choosing which games to play and what bets to make.
REVIEWS
****** - Verified Buyer
4.5
Unfortunately, stochastic games constitute only one chapter out of seven.The mathematical prerequisites are modest for the most part, except for chapter 6, and for the use of transfinite induction throughout the book. Chapter 6 somehow seems out of the mainstream of the book, I never fully understood, why it was included (it is also the longest chapter).The numerous examples mostly show, why some technical prerequisite in a theorem is necessary, by providing an artifical counterexample. They almost never give "practical" aplications of the subject matter.There are a few ( I counted about 20) typos, mostly harmless.Overall, I expected a bit more out of this book.